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ozymandiasooc2015-09-09 02:49 am
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PLOTTING POST 9/08 | GAME START!
Welcome to Atreus! The Platform is currently settling into a low hover over the planet's surface, and the soon the hangar bay doors will slide open and the first waves of crew and material will begin moving down onto the surface.
In setting up this game, we wanted to provide an environment where player characters discover new plot developments, rather than mod-controlled NPCs. At the same time, we wanted to ensure that threads wouldn't be held up for extended periods waiting for mod NPCing or decisions about exactly what happens if you touch that switch. This post is our solution to this problem. We'll tell you the details on the region's environment, you tell us how your characters respond to them, and then we tell you how the environment responds to what you do, until we have a rough idea of how the game's events will unfold.
You can, of course, also use this post to coordinate with other players for personal plots and other miscellaneous threads, such as hashing out who will be paired up with whom for the planet-side exploration.
Without further ado, let's get to a description of the region we'll be setting down in!
SECTOR 6ACB0B The environment in this section of the planet is generally earth-like: oxygen-nitrogen atmosphere, and temperatures like a warm spring day. Geographically, it's fairly flat, with only a few small hills breaking up a fairly flat expanse. As for how it looks, well, it looks downright idyllic: open, inviting meadows and forests which look like they came right out of a fairy tale.
Awfully quiet, though. There's a notable absence of larger fauna: the biggest thing you can find are herbivorous creatures which resemble flying squirrels. These specimens are about twice as large as your typical flying squirrel, but there's certainly enough of them, and they eat voraciously. It's kind of curious, isn't it, that the local flora are doing as well as they are, given that these little guys should be reproducing uncontrollably?
Somewhere out there is the region's shield control room; no doubt hidden in one of those hills, or perhaps somewhere in the forests. And the engineers need to choose a site and start clearing it. There's plenty of work to be had; time to get to it!
In setting up this game, we wanted to provide an environment where player characters discover new plot developments, rather than mod-controlled NPCs. At the same time, we wanted to ensure that threads wouldn't be held up for extended periods waiting for mod NPCing or decisions about exactly what happens if you touch that switch. This post is our solution to this problem. We'll tell you the details on the region's environment, you tell us how your characters respond to them, and then we tell you how the environment responds to what you do, until we have a rough idea of how the game's events will unfold.
You can, of course, also use this post to coordinate with other players for personal plots and other miscellaneous threads, such as hashing out who will be paired up with whom for the planet-side exploration.
Without further ado, let's get to a description of the region we'll be setting down in!
SECTOR 6ACB0B The environment in this section of the planet is generally earth-like: oxygen-nitrogen atmosphere, and temperatures like a warm spring day. Geographically, it's fairly flat, with only a few small hills breaking up a fairly flat expanse. As for how it looks, well, it looks downright idyllic: open, inviting meadows and forests which look like they came right out of a fairy tale.
Awfully quiet, though. There's a notable absence of larger fauna: the biggest thing you can find are herbivorous creatures which resemble flying squirrels. These specimens are about twice as large as your typical flying squirrel, but there's certainly enough of them, and they eat voraciously. It's kind of curious, isn't it, that the local flora are doing as well as they are, given that these little guys should be reproducing uncontrollably?
Somewhere out there is the region's shield control room; no doubt hidden in one of those hills, or perhaps somewhere in the forests. And the engineers need to choose a site and start clearing it. There's plenty of work to be had; time to get to it!